You can raise any flag you want, and will be treated just like any other ship of that nation so long as you don't fire on anyone (even in self-defence). Abilities like exploding barrels, burning oil, or rum(!) are specific to certain captains (though you can have any number on a ship), which you unlock as you progress the main story. You don't have a skill tree, so there is no XP or levelling. There are random world missions which can sometimes be spawned from taverns, but they're pretty meh (just merchant ships with little to no cargo). PotD has no smuggling, ferrying, gambling, or nation changes over time (AFAICT). 5 types of ammo - cannon balls, chain bals, grapeshots bombs, doubles, - special weapons: explosive barrels, burning oil, battering rams, pre-boarding attacks - 30 ship upgrades - character development, experience gaining and level ups - 20 captain skills - unlicking new game features and possibilities - realistic sailing model, distances and time passage - hundreds of islands and dozens of ports - day/night cycle - building construction and upgrades - multiple player held bases - unlimited number of sea battles of few types (merchants, smugglers, convoys, militatry, treasure galeon, pirate fight, escort) - story-driven campaign set in a living world full of people.Now that I've played a bit of both, I'd say that Plague of the Dead is a somewhat more polished game, but Cairbbean Hunt has a lot more depth. Hoist the Jolly Roger and grab the steering wheel to sail through battles and raids, ransoms and treasures, to become the Crimson King of the Antilles! - 16 classes of ships, - unlimited fleet size - multiple ships control during the fights - ship to fort fights with heavy mortars. Hail to the Captain! Sail into the heart of the Caribbean in the Age of Piracy - the time of black flags and white skulls, blue waves and golden opportunities.
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